Search Issue Tracker
Active
Votes
8
Found in
2022.1
2022.1.0b4
Issue ID
1396020
Regression
No
[Mac] Editor crashes in mono when refreshing asset database
1. Open attached project
2. Try building the project several times
3. Try modifying anything in the scripts and coming back to the editor
4. Might take a few tries
Actual: Editor crashes
Expected: Editor doesn't crash
Reproducible with: 2022.1.0b4
*** Tundra build success (1.53 seconds), 4 items updated, 616 evaluated
Reloading assemblies after finishing script compilation.
Registering precompiled user dll's ...
Registered in 0.009688 seconds.
Reloading assemblies after forced synchronous recompile.
Begin MonoManager ReloadAssembly
Obtained 0 stack frames.
Launching bug reporter
Attribute Qt::AA_EnableHighDpiScaling must be set before QCoreApplication is created.
QObject: Cannot create children for a parent that is in a different thread.
(Parent is QObject(0x7ff001fa9f10), parent's thread is QThread(0x7ff001f077f0), current thread is Thread(0x7ff003339c30)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment