Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
8
Found in
2019.3
2019.3.7f1
2020.2
Issue ID
1237191
Regression
No
Prefab changes are not applied and an error occurs when changing fields that have SerializeReference attribute
How to reproduce:
1. Open the attached project (SeralizedRefBug.zip)
2. Select the GameObject in the Hierarchy window
3. In the Inspector add any value to the list of SerializationBug Component
4. In the Component Context Menu select 'Modified Component' -> 'Apply To Prefab 'GameObject'
Expected result: the newly added value gets saved to the GameObject prefab
Actual result: the changes are unsaved and an error appears in the Console window
Reproducible with: 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Could not test with: 2017.4.39f1, 2018.4.21f1 (UnityEngine.SerializeReference not introduced)
Notes:
Clicking the 'Apply All' button in the Overrides drop-down window at the top of the Inspector works as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ callbacks are not called when pressing keys in a UI Toolkit window
- [VFX Graph] Use base color map set to none after material change in output
- [Mac] Context menu in Hierarchy is available but not functional when the Editor is out of focus
- Cursor's static properties does not change when changing the Cursor's states
- Cannot archive build for iOS using Xcode 13.3 when the project is built on a Windows machine
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b7
Resolution Note (fix version 2020.1):
Fixed in 2020.1.11f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1