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No errors if RequireComponent attribute applied to component after it wa...
Steps: 1. Create an object. 2. Create custom component A 3. Add A to the object 4. Edit component A that it now requires e.g. Rigidb... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more
Moving a script to a different folder causes all scripts to recompile
To reproduce: 1. Open AppUnity project from case 569622. 2. Go to the Scripts folder 3. Move Currency.cs to Assets/Scenes. It take... Read more
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce: 1. Open the attached project 2. Open the scene 3. Press play 4. You will see "We're being disabled, and Playmode is NO... Read more
Awake & Start not called before Update when assembly is reloaded for Exe...
To reproduce: 1. Open the attached project 2. Observe that "Awake", "Start", "Update" is displayed in the console (because of the Ex... Read more
[InitializeOnLoad] EditorApplication.OpenScene doesn't work
To reproduce: 1. Open the project I've attached 2. Open the "test" scene 3. Reopen the project 4. Notice that EditorApplication.Curr... Read more
Unity freezes after evaluating local variable
Steps to reproduce : - import the project attached - open the scene TestScene2D and the script Add2DForce - place a breakpoint at l... Read more
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more
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