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0
votes
Fixed

Script debugging in all players is broken

Scripting

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Oct 25, 2013

-

Version/s: 4.5.0a1

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0
votes
Fixed

EditorApplication.isPlayingOrWillChangePlaymode returns false

Scripting

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Oct 26, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Open the attached project 2. Open the scene 3. Press play 4. You will see "We're being disabled, and Playmode is NO... Read more

10
votes
By Design

Awake & Start not called before Update when assembly is reloaded for Exe...

Scripting

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Oct 27, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Open the attached project 2. Observe that "Awake", "Start", "Update" is displayed in the console (because of the Ex... Read more

0
votes
By Design

[InitializeOnLoad] EditorApplication.OpenScene doesn't work

Scripting

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Oct 27, 2013

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Version/s: 4.3.0b6

To reproduce: 1. Open the project I've attached 2. Open the "test" scene 3. Reopen the project 4. Notice that EditorApplication.Curr... Read more

0
votes
Duplicate

Unity freezes after evaluating local variable

Scripting

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Oct 29, 2013

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Version/s: 4.3.0f1

Steps to reproduce : - import the project attached - open the scene TestScene2D and the script Add2DForce - place a breakpoint at l... Read more

0
votes
Fixed

Crash in MonoScript.GetClass() when calling the method

Scripting

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Nov 04, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more

0
votes
Fixed

Crash on using this script with any object

Scripting

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Nov 18, 2013

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Version/s: 4.5.0a1

Crash on using this script with any object 2) How can we reproduce it using the example you attached 1 Open attached project 2 Find... Read more

0
votes
Fixed

Screen.GetResolution is either a duplicate of Screen.resolutions or not ...

Scripting

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Dec 03, 2013

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Version/s: 4.5.0a1

Steps to reproduce: 1. Create a project which prints out Screen.GetResolution and Screen.resolutions 2. Build it as standalone 3. Se... Read more

1
votes
Won't Fix

editor crash on trying to use System.Speech.Recognition

Scripting

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Dec 04, 2013

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Version/s: 4.3.1f1

-e: when trying to use System.Speech.Recognition in a script the editor crashes -repro: --unzip attached project --drag Scripts/Tes... Read more

0
votes
Won't Fix

UNITY_EDITOR_MAC is missing

Scripting

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Dec 02, 2013

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Version/s: 4.2.1f4

THe following define doesn't exist: UNITY_EDITOR_MAC There is a UNITY_EDITOR_WIN. Of course you can test for !UNITY_EDITOR_WIN, bu... Read more

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