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0
votes
Postponed

Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...

Scripting

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Apr 16, 2013

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Version/s: 4.1.2f1

Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more

0
votes
Postponed

Typo in enum causes internal compiler error

Scripting

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Apr 25, 2013

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Version/s: 4.1.2f1

A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more

0
votes
By Design

Coroutine never finishes if run from a script on a deactivated or destro...

Scripting

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May 14, 2013

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Version/s: 4.1.2f1

If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more

1
votes
Postponed

Delegate registered with RegisterLogCallback() is not fired after exitin...

Scripting

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May 25, 2013

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Version/s: 4.1.2f1

RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API... Read more

0
votes
Won't Fix

[ExecuteInEditMode] scripts don't get update calls when an assembly is r...

Scripting

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Jul 18, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open bugdemo.Unity. - notice that the objects are quite spammy in the log - op... Read more

0
votes
Fixed

Script Excution order is ignored when scripts are reloaded

Scripting

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Jul 18, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open the scene bugdemo - go to the console and notice that A object are initia... Read more

0
votes
By Design

Script Import Settings ignored when component added from another script

Scripting

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Jul 26, 2013

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Version/s: 4.2.0f4

- Create a script, e.g. TestScript, with public field of type GameObject. - Open "Script Import Settings" and set some prefab to th... Read more

0
votes
Won't Fix

[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...

Scripting

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Aug 12, 2013

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Version/s: 4.3.0a4

1) What happened [ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we r... Read more

0
votes
Fixed

Script execution order is wrong if a script belongs to a parent hierarch...

Scripting

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Aug 14, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open sample project 2. Open awake-bug scene 3. Make note of the script execution order. Both tester and master scri... Read more

0
votes
Postponed

The editor exhibits a large and noticeable stutter if any alpha-numeric ...

Scripting

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Sep 01, 2013

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Version/s: 4.3.0b1

Reproduced on Mac 10.8 Not reproduced on Win7 64b See user's description Read more

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