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0
votes
Active

PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...

Scripting

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Feb 14, 2019

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Version: 2018.3.5f1

To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more

0
votes
Fixed

[Scripting] Define Constraints are available for Native Plugins even tho...

Scripting

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Feb 26, 2019

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Version: 2018.3.6f1

Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more

0
votes
Duplicate

Editor hard crashes after StackOverflow Exceptions

Scripting

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Feb 20, 2019

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Version: 2018.3.5f1

How to reproduce: 1. Open attached project "Stack Overflow" 2. Open Assets/Scenes/Crashing/Constructor Test (enabled GameObject) sce... Read more

0
votes
Active

Inspector is stuttering when scrolling through the large Serializable Li...

Scripting

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Feb 26, 2019

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Version: 2018.3.6f1

How to reproduce: 1. Open the attached "Hehe.zip" Project 2. Press on the "Hehe.asset" in the Project View 3. Fully expand the "Item... Read more

0
votes
Fixed

Compilation errors after Reimporting the project that has an Assembly De...

Scripting

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Feb 22, 2019

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Version: 2018.3.6f1

Compilation errors, only in the Editor log, after Reimporting the project when a prefab has a script in an Assembly Definition that ... Read more

0
votes
Active

Unity Editor silently crashes when calling a function inside a C++ DLL

Scripting

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Feb 25, 2019

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Version: 2018.3.0f2

To reproduce: 1. Download attached project “TestNativedll.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter to Play mode ... Read more

0
votes
By Design

GameObject's name is changed when that GameObject creates a new GameObje...

Scripting

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Feb 20, 2019

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Version: 2018.2.0f2

How to reproduce: 1. Open the user's project 2. In the Project window go to Scenes/SampleScene 3. Enter the Play Mode Expected resu... Read more

1
votes
Active

Unity does not add a reference to UnityEditor.iOS.Xcode for any project ...

Scripting

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Feb 19, 2019

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Version: 2018.3.5f1

To reproduce: 1. Open attached project "BugRepro.zip" 2. Open C# project with Visual Studio by right clicking on Assets folder and p... Read more

0
votes
Fixed

Constructors called twice on ScriptableObjects with custom attributes wh...

Scripting

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Dec 27, 2018

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Version: 2018.3.0f2

How to reproduce: 1. Open the project attached by the user 2. Enter Play mode and observe the console Expected results: The Singlet... Read more

0
votes
Won't Fix

IsActiveAndEnabled variable is false even though ActiveSelf and Enabled ...

Scripting

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Feb 12, 2019

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Version: 2017.4.20f2

How to reproduce: 1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version) 2. Enter the Play Mode 3. Obs... Read more

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