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Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does... Read more
Builds are corrupted when a generic variant of a class is defined below ...
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. La... Read more
Volatile fields cause build corruption
- Create a script with volatile field - Add the script to the scene - Build e.d. Standalone player in the Development mode. - See e... Read more
Android crash - thread in native code calling managed code
To Reproduce: 1. Build & Run. 2. Wait for it to crash. Details: - The plugin is inside the Plugins/Android/src folder. To build yo... Read more
Script is distorted in the Editor Inspector
1. Add the attached script to the project 2. Highlight the script in the Project browser and see it's displayed in the inspector. 3.... Read more
Bool Property doesn't get initialized via Object Initializers
Bool Property doesn't get initialized via Object Initializers //script A.cs ... var b = new TestB() { B = false }; D... Read more
Error on script with [ExecuteInEditMode] adds a component with hideFlags...
- Create a script Bar.cs - Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObje... Read more
Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...
Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more
Typo in enum causes internal compiler error
A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unexpected exception System.DllNotFoundException" error thrown in the Console window when creating a project with 2D (URP) Template
- [Backport] [XR SDK] [HDRP] XRSettings.gameViewRenderMode does not change Game View Render Mode
- [Backport] [Android][Vulkan] Crash on Samsung Note8 while running gfx tests
- [Backport] Wrong sorting for "GC Alloc" column in Show Related Objects panel of Profiler Window
- [Backport] [iOS] Unfreed allocation errors thrown in Console when executing Build And Run with iOS platform