Search Issue Tracker
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro: --create new project --create animation controller --double ... Read more
System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce: See attached screencast in project folder Read more
Screen.width and Screen.height values in "OnEnable" function are incorrect
When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more
Unity freezes after entering the play mode for the 2nd or 3rd time
Reproduced in Windows 8. Not reproduced on Mac. Reproduced with: Version 4.3.4f1 (e444f76e01cd) Read more
Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce: 1. Create a new... Read more
Adding component that requeres own base class adds extra component to th...
If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more
Error on script with [ExecuteInEditMode] adds a component with hideFlags...
- Create a script Bar.cs - Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObje... Read more
The name 'PostEffectsBase' does not denote a valid type ('not found') wh...
Steps to reproduce : - import the Image Effects package - move the PostEffectsBase file to the Assets folder and notice the errors ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used