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Script is distorted in the Editor Inspector
1. Add the attached script to the project 2. Highlight the script in the Project browser and see it's displayed in the inspector. 3.... Read more
Bool Property doesn't get initialized via Object Initializers
Bool Property doesn't get initialized via Object Initializers //script A.cs ... var b = new TestB() { B = false }; D... Read more
Error on script with [ExecuteInEditMode] adds a component with hideFlags...
- Create a script Bar.cs - Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObje... Read more
Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...
Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more
Typo in enum causes internal compiler error
A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API... Read more
[ExecuteInEditMode] scripts don't get update calls when an assembly is r...
Steps to reproduce : - import the project attached - open bugdemo.Unity. - notice that the objects are quite spammy in the log - op... Read more
Script Excution order is ignored when scripts are reloaded
Steps to reproduce : - import the project attached - open the scene bugdemo - go to the console and notice that A object are initia... Read more
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject. - Open "Script Import Settings" and set some prefab to th... Read more
All about bugs
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