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0
votes
Fixed

Crash in MonoScript.GetClass() when calling the method

Scripting

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Nov 04, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more

0
votes
Fixed

4.6 IL2CPP: crash opening animation controller

Scripting

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Dec 22, 2014

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Version/s: 4.6.1p2

-e: trying to open an animation controller crashes the editor -repro: --create new project --create animation controller --double ... Read more

0
votes
Fixed

System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....

Scripting

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Sep 10, 2012

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Version/s: 4.0.0b8

To reproduce: See attached screencast in project folder Read more

7
votes
Not Reproducible

Screen.width and Screen.height values in "OnEnable" function are incorrect

Scripting

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Mar 26, 2014

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Version/s: 4.3.2f1

When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more

7
votes
Won't Fix

Unity freezes after entering the play mode for the 2nd or 3rd time

Scripting

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Jan 30, 2014

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Version/s: 4.3.4f1

Reproduced in Windows 8. Not reproduced on Mac. Reproduced with: Version 4.3.4f1 (e444f76e01cd) Read more

0
votes
Fixed

JsonFX b22 throws exception with IL2CPP

Scripting

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Feb 03, 2015

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Version/s: 5.0.0b22

Read more

0
votes
Fixed

Unnecessary white spaces added to project *.sln file when updating monod...

Scripting

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Jul 01, 2014

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Version/s: 4.5.1f3

Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce: 1. Create a new... Read more

0
votes
Duplicate

Adding component that requeres own base class adds extra component to th...

Scripting

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Oct 14, 2013

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Version/s: 4.3.0b5

If you add to object component like this: [RequireComponent(typeof(B))] public class A : B {} Component B will be added to the obje... Read more

4
votes
Fixed

Error on script with [ExecuteInEditMode] adds a component with hideFlags...

Scripting

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Apr 01, 2013

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Version/s: 4.1.0f4

- Create a script Bar.cs - Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObje... Read more

0
votes
By Design

The name 'PostEffectsBase' does not denote a valid type ('not found') wh...

Scripting

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May 21, 2014

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Version/s: 4.5.0f5

Steps to reproduce : - import the Image Effects package - move the PostEffectsBase file to the Assets folder and notice the errors ... Read more

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