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0
votes
By Design

Android crash - thread in native code calling managed code

Scripting

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Mar 14, 2013

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Version/s: 4.1.0f4

To Reproduce: 1. Build & Run. 2. Wait for it to crash. Details: - The plugin is inside the Plugins/Android/src folder. To build yo... Read more

0
votes
Duplicate

Script is distorted in the Editor Inspector

Scripting

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Mar 29, 2013

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Version/s:

1. Add the attached script to the project 2. Highlight the script in the Project browser and see it's displayed in the inspector. 3.... Read more

1
votes
Fixed

Bool Property doesn't get initialized via Object Initializers

Scripting

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Mar 31, 2013

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Version/s: 4.1.1f4

Bool Property doesn't get initialized via Object Initializers //script A.cs ... var b = new TestB() { B = false }; D... Read more

4
votes
Fixed

Error on script with [ExecuteInEditMode] adds a component with hideFlags...

Scripting

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Apr 01, 2013

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Version/s: 4.1.0f4

- Create a script Bar.cs - Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObje... Read more

0
votes
Postponed

Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...

Scripting

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Apr 16, 2013

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Version/s: 4.1.2f1

Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more

0
votes
Postponed

Typo in enum causes internal compiler error

Scripting

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Apr 25, 2013

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Version/s: 4.1.2f1

A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more

0
votes
By Design

Coroutine never finishes if run from a script on a deactivated or destro...

Scripting

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May 14, 2013

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Version/s: 4.1.2f1

If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repr... Read more

1
votes
Postponed

Delegate registered with RegisterLogCallback() is not fired after exitin...

Scripting

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May 25, 2013

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Version/s: 4.1.2f1

RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API... Read more

0
votes
Won't Fix

[ExecuteInEditMode] scripts don't get update calls when an assembly is r...

Scripting

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Jul 18, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open bugdemo.Unity. - notice that the objects are quite spammy in the log - op... Read more

0
votes
Fixed

Script Excution order is ignored when scripts are reloaded

Scripting

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Jul 18, 2013

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Version/s: 4.3.0a1

Steps to reproduce : - import the project attached - open the scene bugdemo - go to the console and notice that A object are initia... Read more

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