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Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
Editing scriptingDefineSymbols in ProjectSettings.asset file doesn't cau...
Reproduction steps: 1. Open user's project "scriptassemblycache2020.2.zip" 2. Notice the message in the Console 3. Close Unity Edito... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce: 1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor 2. Open Assets/Tes... Read more
Unity crashes when playing OGV video
Reproduction steps: 1. Open the user's attached "FireTV Video Test.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mo... Read more
Calling GetComponents method on non-empty List keeps old references to e...
Reproduction steps: 1. Download and open the attached project 'ComponentLeak.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. ... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more
The BinaryReader read data to a Span <byte> is always zero
How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
Editor crashes when PropertyInfo.GetValue() is called for properties fro...
How to reproduce: 1. Open the user's attached "JsonGameObjectTesting.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more
ScreenCapture.CaptureScreenshot not working when main display is bigger
Reproduction steps: 1. Open attached Project 2. Build and Run the scene Assets\Scene\SampleScene in Development mode 3. Press R Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released