Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.3f1
2021.1
2021.2
Issue ID
1327988
Regression
No
RuntimeInitializeOnLoad methods are called multiple times when using define constraints for precompiled assemblies
How to reproduce:
1. Open the attached "RuntimeInitializeOnLoad.zip" project
2. Build and Run to Standalone
3. Close the Build
4. Open and inspect the Player log
Expected result: RuntimeInitializeOnLoad methods are called one time
Actual result: RuntimeInitializeOnLoad methods are called multiple times
Reproducible with: 2019.4.25f1, 2020.3.6f1, 2021.1.5f1, 2021.2.0a15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
Resolution Note (fix version 2020.2):
Fixed in: 2022.1.0a1