Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.30f1
2020.3
2021.2
2022.1
Issue ID
1377795
Regression
No
OnParticleTrigger() is called before Awake()
How to reproduce:
1. Open the attached project "ParticlesBug.zip"
2. Open "Test Particles" Scene
3. Enter Play mode
4. Pause Play mode
5. Open Console window
Expected result: Awake() function is called first
Actual result: OnParticleTrigger() function is called before Awake() function as seen in the Console window
Reproducible with: 2019.4.32f1, 2020.3.22f1, 2021.2.2f1, 2022.1.0a10
Not reproducible with: 2022.1.0a11, 2022.1.0a12
Notes:
- If you build the project and run the project you will see an error - "Assets\Scripts\TestParticles.cs(6,32): warning CS0109: The member
'TestParticles.particleSystem' does not hide an accessible member. The new keyword is not required."
- If you remove the new keyword from line 6 of 'TestParticles.cs' script, then you will see the warning: "Assets\Scripts\TestParticles.cs(6,28): warning CS0108: 'TestParticles.particleSystem' hides inherited member 'Component.particleSystem'. Use the new keyword if hiding was intended."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a11