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Crash when Instantiating new GameObject with the parent of the GameObjec...
How to reproduce:1. Open user attached project "numbers1.zip"2. Enter Play Mode3. Exit Play Mode Expected result: Editor does not cr... Read more
UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce:1. Download 1114295_repro.zip and open "Scene" scene2. Open Profiler window3. Enter play mode4. Search for UnityS... Read more
Project building fails when using EditorApplication.LockReloadAssemblies...
Reproduction steps:1. Open the Project inside of the "BuildFailRepro.zip"2. Build the Project as Windows 86x643. After the Build com... Read more
NotImplementedException when calling HttpListener.TimeoutManager
How to reproduce:1. Open the attached "TimeoutManager_NotImplemented.zip" project2. Open the "SampleScene" scene3. Enter Play mode4.... Read more
[IL2CPP] Player crashes when creating an object of a generic class with ...
Repro steps:1. Open QA attached project "repro_1104381"2. Build and Run Actual: Player crashes Reproducible with: 2018.3.0b8, 2018.3... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce:1. Open original project "TurnBasedBattle.zip"2. Open "TurnedBasedBattle" scene3. Press "Play"4. Press load field... Read more
Using .NET API 4.x increases performance spike in Scripts twice when sel...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open the Profiler and enable "Deep Profile" and "Profile Editor"3. Record a... Read more
[IL2CPP] ArgumentNullException is thrown when using async and having a l...
Repro steps:1. Open user attached project2. Build and Run3. Check the log Actual: "ArgumentNullException: Value cannot be null. Para... Read more
Error of TlsException when System.Net.Http.dll is used for HTTP in the e...
To reproduce:1. Open attached project2. Open Sample scene3. Press Play4. Check the console for the error Actual result: System.Net.H... Read more
Assertion failed on expression: 'ShouldRunBehaviour()' error is thrown w...
To reproduce:1. Open user's attached project ("Prefab Editing Test")2. Select "Test Prefab" in Hierarchy window and enter prefab mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS