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0
votes
Duplicate

Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...

Scripting

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Jun 11, 2018

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Version/s: 2018.2.0a9, 2018.2.0b7

How to reproduce:1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.com... Read more

0
votes
By Design

HideFlags does not work on instantiated prefabs when using a custom class

Scripting

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Jun 08, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open the QA's attached project2. Open the scene "SampleScene" and play it3. Go over all selections in the custom "To... Read more

1
votes
Won't Fix

[asmdef] Missing assembly reference compilation errors when building wit...

Scripting

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Jun 11, 2018

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Version/s: 2018.2.0b7

Steps to reproduce:1. Open user attached project2. Remove the asmdef file3. Build the game4. Notice that the game is built successfu... Read more

0
votes
Won't Fix

Deleting scripts in quick succession causes CS2001 compiler errors

Scripting

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Jun 14, 2018

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Version/s: 2018.1.0b3, 2018.3.0a2

To reproduce:1. Open attached project "test1.zip"2. Open NewBehaviourScript1.cs with Visual Studio3. Delete the file from Visual Stu... Read more

1
votes
Fixed

Crash in instancing rendering code

Scripting

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Jun 06, 2018

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Version/s: 2018.1.1f1

Steps to reproduce:1. Open user-supplied project ("Samples.zip")2. Open Scene "Scene Switcher"3. Play the Scene Expected: no crashAc... Read more

0
votes
Fixed

[Scripting/Particles] Gradient Scripting API thread checks have changed ...

Scripting

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Jun 18, 2018

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Version/s: 2018.2.0a1

Some of the Gradient api now has thread checks that were not present before the bindings system upgrade.For example Evaluate now has... Read more

0
votes
Duplicate

Editor crashes after GameObject is being SetActive in the script

Scripting

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Jun 14, 2018

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Version/s: 2017.2.0a1, 2017.3.0f3

How to reproduce:1. From the given link download and open project "SetActiveCrash.zip"2. Open the scene "MGM_Main"3. Make sure that ... Read more

0
votes
Duplicate

In Editor ENABLE_MONO condition is false when player settings is set to ...

Scripting

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Jun 17, 2018

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Version/s: 2018.2.0b8

Steps to reproduce:1. Download 1050206_repro.zip and open "SampleScene" scene2. Change platform to UWP.3. Open Player Settings and c... Read more

0
votes
Won't Fix

Generic class values are not deserialized on built game

Scripting

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Jun 14, 2018

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Version/s: 2018.1.3f1

Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the speed is set to 94. Build and run5. Speed value ... Read more

0
votes
Fixed

EntityManager.Exist returns true even if the entity does not exist

Scripting

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May 17, 2018

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Version/s: 2018.2.0b4

Steps to reproduce:1. Download and open the attached project2. Run test Test.dll Expected: both tests succeedActual: second test fai... Read more

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