Search Issue Tracker

Fixed in Unity 2019.2



Found in

Issue ID




[Scripting] Asmdef with `auto referenced` set to false will still cause recompilation of Unity Assemblies(Assembly-CSharp etc)




Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as Assembly-CSharp, first pass etc to be compiled even when they no longer have a dependency on the asmdef.

1) Open Project
2) Right click asset file Assets/Asmdef/AsmdefScript.cs and select reimport.
3) Check the Compilation report in the Console, notice that other assemblies have also been rebuilt.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.