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84
votes
Fixed

[ScriptableObject] Name of child scriptable objects changes spontaneously

Scripting

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Feb 29, 2016

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Version: 5.3.3p1

Steps to reproduce: 1. Open attached project 2. Delete "Repro Asset" scriptable object found in Assets folder 3. In top menu, click... Read more

29
votes
Fix in review

Unity crashes on StopCoroutine()

Scripting

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Jun 06, 2014

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Version: 4.6.0b10

Steps to reproduce: 1. Open the attached project and the scene 2. Click 'Play' button to start polling and then click 'Stop' button ... Read more

16
votes
Active

Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...

Scripting

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May 10, 2015

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Version: 5.1.0b6

-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEng... Read more

22
votes
Fix in review

Cannot add assets to a ScriptableObject asset with AssetDatabase.AddObje...

Scripting

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Jun 28, 2013

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Version: 4.2.0b2

In case the main Asset is a ScriptableObject, AssetDatabase.AddObjectToAsset (subObj, mainAsset) "mixes up" incoming parameters and ... Read more

13
votes
Won't Fix

IL2CPP Regression: Projects with Ionic Zlib assembly fail to build in 4....

Scripting

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Feb 10, 2015

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Version: 4.6.1p2

Reproduction steps: 1) Open attached "ZlibIL2CPP" project in the Unity Editor. 2) Switch to iOS build configuration 3) Open Player S... Read more

15
votes
Won't Fix

Add T4 templates to user script projects

Scripting

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Dec 28, 2013

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Version: 4.3.1f1

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hier... Read more

11
votes
Active

Assigning a custom Debug.logger.logHandler doesn't intercept thrown exce...

Scripting

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Dec 14, 2015

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Version: 5.3.0f4

To reproduce: 1. Open project 2. Press play Notice that the "Test" class intercepts Debug.Log and Debgu.LogException, but doesn't in... Read more

0
votes
Active

.NETCore 5 UWP dll throws exception when API updater runs

Scripting

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Jul 25, 2017

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Version: 2017.1.0f3

Steps to reproduce: 1. Open the attached project 2. Go to the Asset folder of the project and extract the Rewired_Core.dll.zip packa... Read more

0
votes
Active

Editor crashes when compiling back thread function if it calls native pl...

Scripting

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Jul 27, 2017

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Version: 2017.1.0p1

To reproduce: Open attached project (CallNativePluginFromMonoBackThread) and wait for it to load CRASH! Reproduced in 5.6.3f1, 201... Read more

0
votes
Fixed

Switching "Scripting Runtime Version" will fail and throw InvalidOperati...

Scripting

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Jul 12, 2017

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Version: 2017.1.0f3

To reproduce: 1. Open attached project "Strategy game.zip". 2. Open and Play "Scene" scene. 3. Go to: Edit->Project Settings->Player... Read more

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