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Game object doesn't rotate exactly by local X and Y values if Z value is...
To reproduce:1. Create a new project2. Create a Cube in the Hierarchy3. Switch to Local axis4. Set the Cubes transform rotation Z va... Read more
Bone Markers aren't scaling together with a Custom Editor Window using P...
How to reproduce:1. Open the attached "case_1134881-AspectRatioBug" project2. Open the custom window by going to AspectRatioBug >... Read more
[Scene view] Move, Scale, Rect transform tool is not working when displa...
Unable to select an object in the scene view and Move, Scale, Rect transform tool is not working when display scale is set to 125%, ... Read more
Editor crashes on GizmoManager::BuildGizmosFromGameObjectRecursive when ...
To reproduce:1. Open user's attached project ("New try")2. Open a scene "close target"3. Save the scene (CTRL+S)-- Editor crashes Re... Read more
CursorLockMode.Locked doesn't lock the cursor when entering the Play Mod...
How to reproduce:1. Open the user's attached "CursorTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Exit the Pl... Read more
[TransformTool] Shift rotate always reset the rotation value when used
1. Open a new scene2. Create a cube3. Activate the Transform Tool4. Hold Shift and rotate the cube ResultWhen initiating the rotatio... Read more
Unable to lock the Scene View on an object when double pressing "F" key
Reproduction steps:1. Download and open attached project2. Open singlescene.unity scene3. Enter Play Mode4. Open Scene window and se... Read more
Canvas objects are selectable when they are hidden
How to reproduce:1. Open attached project "case_1141999_reprovideo.mp4.zip"2. Open "scene2" Scene3. Select "Canvas" GameObject4. Cli... Read more
Panels displayed in scene view block user input across the width of the ...
If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more
[Editor] manipulators and gizmos are visible for Reflection Probe when r...
Manipulators and gizmos are visible for Reflection Probe when root scale is zero Steps to Repro:1. Open attached project2. Select re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS