Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.2.0a6
Issue ID
1221620
Regression
No
[TransformTool] Shift rotate always reset the rotation value when used
1. Open a new scene
2. Create a cube
3. Activate the Transform Tool
4. Hold Shift and rotate the cube
Result
When initiating the rotation action, the rotation value on the cube will reset to 0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment