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Duplicate
Votes
0
Found in
2018.2.20f1
Issue ID
1115380
Regression
No
Game object doesn't rotate exactly by local X and Y values if Z value is not 0
To reproduce:
1. Create a new project
2. Create a Cube in the Hierarchy
3. Switch to Local axis
4. Set the Cubes transform rotation Z value to anything but 0
5. Rotate by the X axis and the Y axis
Expected result: the Cube rotates exactly by its local axis X or Y
Actual result: rotating on X and Y axis changes all transform rotation values
Reproduced on:
2017.4.0f1, 2017.4.23f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0a8
Notes:
The game object always rotates exactly by its Z value.
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This is a duplicate of issue #793927