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Fixed

Won't Fix in 2022.3.X

Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0a5

Votes

1

Found in

2022.3.62f1

6000.0.50f1

6000.1.5f1

6000.2.0b3

6000.3.0a3

Issue ID

UUM-107966

Regression

No

Decal Technique set to Automatic prefers the DBuffer option when using OpenGL

-

How to reproduce:

1. Open the project "IN-103403_DecalDBuffer"
2. Open the scene in the Project Tab, Assets -> _UnlitDecalTest -> "UnlitDecalTesting.scene"
3. In the same folder, click on the "UnlitDecalTesting Universal Render Pipeline Asset_Renderer"
4. In the Inspector, Decal -> Technique, set it to Automatic
5. Observe the Game View

Expected result: Projected Decals in the scene do not disappear
Actual result: The Projected Decals disappear

Reproducible with: 2022.1.0a1, 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b3

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: It is stated that the DBuffer technique does not support OpenGL https://docs.unity3d.com/6000.0/Documentation/Manual/urp/renderer-feature-decal-reference.html

  1. Resolution Note (fix version 6000.2.6f1):

    Now when selecting the Decal Technique to Automatic, it chooses Screen Space. When selecting DBuffer, a box with an error message appears that states that DBuffer is not supported on OpenGL and Decals will not render.

  2. Resolution Note (2022.3.X):

    Thank you for reporting a bug to Unity.

    This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production.

    Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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