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Progressive lightmapper leaks memory upon subsequent scene switches and ...
Steps to reproduce: 1. Download and open the attached project 2. Navigate to Assets > Scenes and open SampleScene 1 3. Wait for the... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project 2. Navigate to the Lighting Settings and make sure that Lighting Mode ... Read more
Standalone Player has highly unstable frame times when Dynamic GI, movin...
How to reproduce: 1. Open attached project 2. Build and Run Windows Standalone Player 3. Adjust the slider in the right bottom corn... Read more
[Realtime GI][Mobile] Some part of environment lighting is missed on mob...
To reproduce: 1. Use [Lighting] Mobile FTP project or use project attached by QA 2. Bake lighting for Realtime scene 3. Build and l... Read more
[CPU PLM] Correlation artifacts when using semi-transparent surfaces
In Enter the Room (Y3) there is severe artifacts around the window frame, from bounce off the translucent curtain. Bake Enter the R... Read more
[GPU PLM] Editor crashes in RadeonRaysMeshManager::StorePerInstanceMater...
Steps to repro: 1. Download the attached project from the link in the comment; 2. Open 'AVP6_Desktop' scene; 3. In the Lighting wind... Read more
Reflection probe baking time drastically increases after setting higher ...
Steps to repro: 1. Open the attached project and 'TEST' scene; 2. Go to Edit>Preferences>GI Cache and click Clean Cache button; 3. I... Read more
Baking a Reflection Probe throws D3D11 unsupported ReadPixels destinatio...
To reproduce: 1. Open the user's attached "repro.zip" 2. Make sure the Android platform is chosen 2. Delete the reflection data in ... Read more
[GPU PLM] Wide angle spotlights cause wrong indirect bounce color
Steps to reproduce: 1. Download the attached project 2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file