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0
votes
Fixed

Progressive lightmapper leaks memory upon subsequent scene switches and ...

Progressive Lightmapper

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Aug 22, 2019

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Version/s: 2019.1.0a11

Steps to reproduce: 1. Download and open the attached project 2. Navigate to Assets > Scenes and open SampleScene 1 3. Wait for the... Read more

0
votes
Duplicate

[GPU PLM] Shadowmask is not denoised

Progressive Lightmapper

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Mar 15, 2019

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Version/s: 2019.1

Steps to reproduce: 1. Download MonumentsAndObelisks project 2. Navigate to the Lighting Settings and make sure that Lighting Mode ... Read more

2
votes
Postponed

Standalone Player has highly unstable frame times when Dynamic GI, movin...

Progressive Lightmapper

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Mar 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Windows Standalone Player 3. Adjust the slider in the right bottom corn... Read more

0
votes
Not Reproducible

[Realtime GI][Mobile] Some part of environment lighting is missed on mob...

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a5

To reproduce: 1. Use [Lighting] Mobile FTP project or use project attached by QA 2. Bake lighting for Realtime scene 3. Build and l... Read more

0
votes
Fixed

[CPU PLM] Correlation artifacts when using semi-transparent surfaces

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.1

In Enter the Room (Y3) there is severe artifacts around the window frame, from bounce off the translucent curtain. Bake Enter the R... Read more

0
votes
Fixed

[GPU PLM] Editor crashes in RadeonRaysMeshManager::StorePerInstanceMater...

Progressive Lightmapper

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Mar 05, 2019

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Version/s: 2019.2.0a7

Steps to repro: 1. Download the attached project from the link in the comment; 2. Open 'AVP6_Desktop' scene; 3. In the Lighting wind... Read more

0
votes
By Design

Reflection probe baking time drastically increases after setting higher ...

Progressive Lightmapper

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Feb 23, 2021

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Version/s: 2019.4, 2021.2, 2021.2.0a6

Steps to repro: 1. Open the attached project and 'TEST' scene; 2. Go to Edit>Preferences>GI Cache and click Clean Cache button; 3. I... Read more

0
votes
Duplicate

Baking a Reflection Probe throws D3D11 unsupported ReadPixels destinatio...

Progressive Lightmapper

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Feb 18, 2020

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Version/s: 2020.1.0a23

To reproduce: 1. Open the user's attached "repro.zip" 2. Make sure the Android platform is chosen 2. Delete the reflection data in ... Read more

0
votes
Fixed

[GPU PLM] Wide angle spotlights cause wrong indirect bounce color

Progressive Lightmapper

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Mar 12, 2019

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Version/s: 2018.3, 2019.2.0a7

Steps to reproduce: 1. Download the attached project 2. Make sure that Spotlight - Red, Spotlight - Blue, and Spotlight - Green are... Read more

0
votes
Fixed

[Realtime GI] Editor throws "Failed opening GI file at relative path" er...

Progressive Lightmapper

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Mar 07, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more

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