Search Issue Tracker

Fixed in 2019.3.X

Fixed in 2019.2.X

Votes

0

Found in

2019.2.0a7

Issue ID

1133816

Regression

Yes

[GPU PLM] Editor crashes in RadeonRaysMeshManager::StorePerInstanceMaterialAndTransmissionData when baking the ArchViz project

Progressive Lightmapper

-

Steps to repro:
1. Download the attached project from the link in the comment;
2. Open 'AVP6_Desktop' scene;
3. In the Lighting window press 'Generate Lighting' button

Expected result:
The scene is baked successfully.

Actual result:
Editor crashes (see attached video).

Last calls from the stacktrace:
[PathTracer] Added a GBuffer with hash: f489ad3978fbd24e34a1da36ace5f8c4, width: 1024, height: 1024, supersampling multiplier: 2, took 2.77 secs (not cached) -> Timestamps: [453.919 - 456.684]
0x00007FF7D3AE112E (Unity) RadeonRaysMeshManager::StorePerInstanceMaterialAndTransmissionData
0x00007FF7D3AE15AE (Unity) RadeonRaysMeshManager::StoreToGPU
0x00007FF7D3AC8690 (Unity) RadeonRaysBakeLightmapTechnique::AttachHeavyDataPointers
0x00007FF7D3A84EBB (Unity) BakeJobInitializeLightmapData::Execute
0x00007FF7D3A4ADB4 (Unity) BakeContextManager::UpdateFunction
0x00007FF7D2A45D8E (Unity) JobQueue::Exec
0x00007FF7D2A4C4AB (Unity) JobQueue::Steal
0x00007FF7D2A46503 (Unity) JobQueue::ExecuteJobFromQueue
0x00007FF7D2A4806D (Unity) JobQueue::ProcessJobs
0x00007FF7D2A4CEE8 (Unity) JobQueue::WorkLoop
0x00007FF7D2F58CA7 (Unity) Thread::RunThreadWrapper
0x00007FF858E83034 (KERNEL32) BaseThreadInitThunk
0x00007FF859C41471 (ntdll) RtlUserThreadStart

Notes:
- Reproducible in 2019.2.0a7;
- Not reproducible in 2018.3.8f1, 2019.1.0b6;
- Reproducible on Windows 10 with NVIDIA GeForce GTX 1070 GPU;
- The crash is reproducible when baking with and without View Prioritization.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.