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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

2

Found in

2017.4.0f1

2018.3.0a1

2018.3.5f1

2019.1.0a1

2019.2.0a1

Issue ID

1133379

Regression

No

Standalone Player has highly unstable frame times when Dynamic GI, moving Light and Frame queuing is used

Progressive Lightmapper

-

How to reproduce:
1. Open attached project
2. Build and Run Windows Standalone Player
3. Adjust the slider in the right bottom corner of the screen to get FPS around 100
4. Press "Backspace" to change the value of maxQueuedFrames to 0. Average FPS will decrease but frame time will be stable.
5. Return maxQueuedFrames back to 4 by pressing "Backspace" again.
6. Press "Enter" to stop the light animation. FPS will increase significantly and micro freezes will disappear.

Reproducible with: 2017.4.22f1, 2018.3.8f1, 2019.1.0b6, 2019.2.0a7

Actual results: unstable frame times

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