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Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...
How to reproduce: 1. Open the user submitted-project ("crossy trenches.zip") 2. Open the Scene View and Enter Play mode 3. In the Sc... Read more
Progressive Lightmapper crashes while Preparing bake
How to reproduce: 1. Open user-submitted project (LightmapCrashTest.zip) 2. Open scene "TestCrash.unity" 3. Bake Lightmap using Prog... Read more
[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...
Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU; 2. Open the Lighting window ... Read more
[PLM] Scene is completely black after clicking 'Generate Lighting' button
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene; 2. Go to the Lighting settings window (Window>... Read more
[UI] New parameters are incorrectly introduced for directional, spot and...
Steps for reproduction: 1) Open Unity (any versions after 2018.1.0a5) 2) Find and select Directional Light in the scene 3) In Inspec... Read more
Realtime light probes are broken in play mode
Realtime light probes are not working correctly in editor. Steps for reproduction: 1) Download the project below `707267.zip` 2) ... Read more
[PLM] Progressive Lightmapper crashes with transparent shader (render qu...
Steps for reproduction: 1) Download project `AreaLightCrash` below 2) Open the scene `Skybox` 3) Generate the lighting 4) Observe t... Read more
[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...
How to reproduce: 1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene" 2. Enter Play mode 3. Obs... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project