Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.3.X, 2020.1.X
Votes
0
Found in
2018.4
2018.4.11f1
2019.2
2019.3
2020.1
Issue ID
1194120
Regression
Yes
[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles from Unity 2017 in 2018 or newer
How to reproduce:
1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe the textures on the models in the Scene View (there is a custom script on each object where you can offset the UV's by clicking Up/Down)
Expected result: the textures on the models looks normal after the bundle is loaded
Actual result: the lightmaps and albedo UV's are swapped
Reproducible with: 2018.4.12f1, 2019.2.10f1, 2019.3.0b9, 2020.1.0a11, 2020.1.0a21
Not reproducible with: 2017.4.28f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
Resolution Note (fix version 2020.2):
Fixed in Unity 2020.2.0a6
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0b5 and above
Resolution Note (fix version 2019.3):
Fixed in Unity 2019.3.10f1
Resolution Note (fix version 2018.4):
Fixed in Unity 2018.4.22f1