Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0a7
Issue ID
950088
Regression
Yes
Realtime light probes are broken in play mode
Realtime light probes are not working correctly in editor.
Steps for reproduction:
1) Download the project below `707267.zip`
2) Open the scene `413-DynamicGI_ChangeSkybox`
3) Build the lighting
4) Observe the issue in editor, the script called `ChangeSkyTint` overwrites realtime light probe data even before entering play mode.
5) When entered into play mode, realtime light probes stop affecting terrain trees
Notes:
- Issue is specific to editor, does not occur in standalone player
- Regression seems to be introduced in 2017.3.x
- GIF below shows how the functionality of realtime light probes change when we enter into play mode from editor
- Static images demonstrate how it should look like and how it currently looks like
Workaround: use non-auto mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Add comment