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Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps: 1. Open attached project "LightmapUVs.zip" 2. Observe Console window, check for errors 3. In Project window, sel... Read more
No indirect light baked on Progressive CPU when setting bounce value to ...
Steps to reproduce: 1. Open attached project "case_1122595" 2. Make sure that Lighting window-> Lightmapping Setting-> Bounces value... Read more
Acute shadow acne when using two overlapping spotlights
Steps to reproduce: 1. Open the attached project 2. If required, bake the scene 3. Observe the acute shadow acne on the ceiling of ... Read more
Baked lighting has artifacts if prefab's preview window is visible durin...
Steps to reproduce: 1. Open scene "test" 2. In project tab select "Cube" prefab 3. In lighting window click "Generate Lighting" Se... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more
Editor crashes on EnlightenSceneMapping::GetTerrainChunkUVST when loadin...
Reproduction steps: 1. Open the user's attached "BNT Quarry.zip" project 2. Load the "Quarry 1" scene -- Observe the crash Reproduc... Read more
Transparency broken in CPU lightmapper
Open attached project. Open scene repro.unity Bake lighting with GPU lightmapper and notice the correct shadowing (screenshot: gpu c... Read more
Progressive Lightmapper generates lower resolution shadows on terrain de...
How to reproduce: 1. Open user-submitted project (TerrainVSPlane.zip) 2. Open scene "SampleScene.unity" 3. Bake Lighting using Progr... Read more
[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce: 1. Open any existing project 2. Make sure that lightmapper is set to Progressive CPU 3. Enable advanced filteri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow