Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b3
Issue ID
1035147
Regression
No
Progressive Lightmapper generates lower resolution shadows on terrain despite lightmap resolution setting
How to reproduce:
1. Open user-submitted project (TerrainVSPlane.zip)
2. Open scene "SampleScene.unity"
3. Bake Lighting using Progressive Lightmapper
4. Inspect scene via "Baked Lightmap" view mode
Expected result: Both shadows are of the same resolution
Actual result: Shadow that falls on terrain is of noticeably lower resolution
Reproducible with: 2017.1.3p4, 2017.2.3f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b3
Notes:
* Enlighten does not reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.