Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b3
Issue ID
1035147
Regression
No
Progressive Lightmapper generates lower resolution shadows on terrain despite lightmap resolution setting
How to reproduce:
1. Open user-submitted project (TerrainVSPlane.zip)
2. Open scene "SampleScene.unity"
3. Bake Lighting using Progressive Lightmapper
4. Inspect scene via "Baked Lightmap" view mode
Expected result: Both shadows are of the same resolution
Actual result: Shadow that falls on terrain is of noticeably lower resolution
Reproducible with: 2017.1.3p4, 2017.2.3f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b3
Notes:
- Enlighten does not reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.