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Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the l... Read more
Profiler data file doesn't load when the previously loaded profiler data...
Couldn't load the captured Profiler data file consecutively without clearing the already loaded Profiler data. There are 2 Profiler... Read more
[Profiler] Timeline sample names from surrounding frames disappear when ...
Repro steps: 1. Open any Project 2. Open the Profiler window and Profile the Editor 3. Stop Profiling, and select a frame somewher... Read more
[Profiler] Texts aren't constrained in the New Profiler Module window
Resizing the New Profiler Module window breaks down basic UI, the texts go out of the button area and the icon before the module nam... Read more
[Profiler] Standalone Profiler crashes on opening Lighting Settings
Opening the Lighting settings from the Standalone Profiler Window results in the Profiler crashing and Bug Reporter opening-up. Refe... Read more
Profiler mouse and keyboard navigation is inconsistent and skips entries...
How to reproduce: 1. Open user-submitted project (771367.zip) 2. Open the Profiler window and the Test Runner window 3. Set the Prof... Read more
Profiler shows incorrect amount of (Instancing) Batched Draw Calls and B...
How to reproduce: 1. Open attached project ("DOTS testing.zip") 2. Open Profiler window (Window->Analysis->Profiler) 3. Enter and Ex... Read more
"Unrecognized block header in profiler data file, stopping deserializati...
Steps to reproduce: 1. Open attached "tdd-asteroids.zip" Unity project 2. Build and run on Android with Autoconnect Profiler enabled... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file