Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.2
2019.3
2019.3.0f6
2020.1
Issue ID
1215257
Regression
Yes
Profiler mouse and keyboard navigation is inconsistent and skips entries when analyzing Instantiate calls from a unit test
How to reproduce:
1. Open user-submitted project (771367.zip)
2. Open the Profiler window and the Test Runner window
3. Set the Profiler to profile editor and start recording
4. In the Test Runner window run all Edit Mode tests
5. Quickly stop recording the editor
6. In the Profiler search bar type 'Instantiate' and find the frame that contains 'Instantiate' entries
7. Attempt to navigate between entries by using the arrow keys
Expected result: Instantiate calls are intuitively navigable
Actual result: some calls are skipped when navigating from one to another
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1
Notes:
The mouse seems to work inconsistently as well, some entries requiring multiple clicks to be selected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a5
Fixed in 2020.1.0b9
Fixed in 2019.3.14f1
Fixed in 2018.4.23f1