Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.2.5f1
2019.3
2020.1
Issue ID
1213449
Regression
No
Profiler data file doesn't load when the previously loaded profiler data is shown on Timeline
Couldn't load the captured Profiler data file consecutively without clearing the already loaded Profiler data.  There are 2 Profiler data files attached as below to test this.
"001-editor.data" - Profiler data file has 3 spikes in CPU usage
"002-editor.data" - Profiler data file has 4 spikes in CPU usage
Steps to reproduce:
1. Create a new Project.
2. Windows > Analysis > Profiler.
3. In the Profiler window, load in "001-editor.data" (attached by the User), notice the 3 spikes in CPU Usage
4. Load "002-editor.data" on top, notice the 3 spikes still remains as it is.
Expected: Profiler data appears, with 4 spikes in CPU Usage
Actual: Profiler data shows 3 spikes in CPU usage.
Reproduced in: 2019.2.19f1, 2019.3.0f6 (27ab2135bccf), 2020.1.0a20.
Workaround: Clear the previously loaded profiler data and load the new file.
Could not Test in:
2018.4.16f1 (Editor immediately crashes upon loading the first data with the stack trace provided below),
2019.3.0f4  (Editor immediately crashes upon loading the first data with an empty stack trace)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment