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2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce: 1. Open my project attached 2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both parti... Read more
RigidBody2D kinematic state does not remove force from object
Reproduction Steps: 1. Open "Rigidbody2D.isKinematic Bug.zip" project 2. Open "Scene" scene 3. Play scene 4. Press "A" key to move "... Read more
2D Raycaster doesn't capture IPointer/IDrag events
Steps to reproduce: 1. Open attached project 2. Open "main" scene 3. Enter play mode 4. Press/drag "3DColliders" object and observe ... Read more
Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...
When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more
Crash after exiting play mode on 2D Platformer (A$ sample project)
Crash after exiting play mode on 2D Platformer (A$ sample project) Steps to Repro: 1. open the Unity 2D Platformer 3.0 project fr... Read more
BoxCollider2D with an EdgeRadius > 0 results in "Physics2D.queriesStart...
Reproduction steps: 1. Open user's attached project "2d" and scene "SampleScene" 2. Enter Play Mode Expected result: Raycast from b... Read more
Crash on adding Polygon Collider to transperent Texture with specific Tr...
How to reproduce: 1. Open the user-submitted project 2. Add the "hexagon-png-other-resolutions-276-240-pixels-553" sprite from the ... Read more
Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce: 1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene" 2. Enter the Play Mode 3. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow