Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
861461
Regression
Yes
RigidBody2D kinematic state does not remove force from object
Reproduction Steps:
1. Open "Rigidbody2D.isKinematic Bug.zip" project
2. Open "Scene" scene
3. Play scene
4. Press "A" key to move "Rigidbody"
5. Press "D" key to change "Rigidbody.isKinematic" to "true"
6. Notice it stops
7. Press "LeftArrow" key to move "Rigidbody2d"
8. Press "RightArrow" key to change "Rigidbody2D.isKinematic" to "true"
9. Notice it does not stop
Expected behaviour: When Rigidbody2D is kinematic it removes all forces just as Rigidbody does.
Actual result: Rigidbody2D does not remove forces, it does not allow to add any more.
Reproduce on versions: Unity 5.5.0p3, 5.6.0b3
Did not reproduce on 5.4.4f1
Regression introduced in 5.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment