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Most Activity
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  • Most Recent
27
votes
Fixed

[WebPlayer] [System.Net.Security.SslStream] SslStream.AuthenticateAsClie...

Networking

-

Aug 27, 2015

-

Version/s: 4.6.5f1

Reproduction steps: 1. Open attached project 2. Open scene "TestScene" 3. Enter play mode 4. Observe the console logs. If the reques... Read more

21
votes
Fixed

Network configuration mismatch detected even though host's and client's ...

Networking

-

Jun 11, 2016

-

Version/s: 5.4.0b21

Steps to reproduce: 1. Open "Bomberman" project 2. Open "Lobby" scene 3. Build and run the project 4. In the Build press "LAN Host(H... Read more

21
votes
Fixed

[UNET] SyncListStruct class file with certain names is not synced with c...

Networking

-

Oct 18, 2015

-

Version/s: 5.2.1p4

Steps to reproduce: 1) Download attached "Repro.zip" 2) Open the scene and build the project 3) Host from build, Client from editor ... Read more

18
votes
Duplicate

HandleTransform no gameObject Log Error Message after destroying a netwo...

Networking

-

Oct 12, 2015

-

Version/s: 5.2.1f1

Steps to reproduce: 1) open the attached project 2) build and run 3) editor as host, client as build 4) on client drag select capsul... Read more

15
votes
Fixed

[Android] Application freezes on WWW.Dispose if connection is canceled

Networking

-

Mar 07, 2016

-

Version/s: 5.3.3p2

Reproduction steps: 1) Open attached project "TimeoutBug" 2) Build and run on an android device --- According to the user also repr... Read more

14
votes
Fixed

NetworkManagerHUD "Uncaught TypeError: Cannot read property 'id' of null...

Networking

-

Dec 12, 2016

-

Version/s: 5.5.0f3

Steps to reproduce: 1. Open the project 2. Build and Run on WebGL 3. Click "LAN Client(C)" 4. Click "Cancel Connection attempt" 5. R... Read more

12
votes
Won't Fix

[UNET] Prefab loaded from AssetBundles and registered using ClientScene....

Networking

-

May 15, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Download attached project from owncloud. 2. Open "TestScene" scene. 3. Enter Play mode. 4. Notice output in the co... Read more

43
votes
Postponed

Awake of NetworkBehaviour is not called at launch in standalone build, b...

Networking

-

Apr 19, 2017

-

Version/s: 5.6.0f3

In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more

21
votes
By Design

The new WWW.bytesDownloaded feature completely freezes Unity

Networking

-

Oct 31, 2013

-

Version/s: 4.3.0f1

Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more

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