Search Issue Tracker
Won't Fix
Votes
12
Found in
5.6.0f3
Issue ID
911053
Regression
No
[UNET] Prefab loaded from AssetBundles and registered using ClientScene.RegisterPrefab has incorrect assetId
To reproduce:
1. Download attached project from owncloud.
2. Open "TestScene" scene.
3. Enter Play mode.
4. Notice output in the console which shows created prefabs assetId.
Expected result: assetId is generated correctly and not being nullified.
Actual result: assetId is generated incorrectly. It always shows that assetId is 0000000000.
Reproduced with: 2017.2.0a1, 2017.1.0b6, 5.6.1p1, 5.5.3p4
Notes: assetId is generated correctly in standalone build. Issue happens only in the editor.
-
JoshuaManton
Nov 14, 2017 18:26
Having the exact same issue in 2017.1.0f3 and it makes it seemingly impossible to have a spawnable prefab that it coming from an asset bundle.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sahder errors in Player when "Strict shader variant matching" is enabled and the rendering path is set to "Deferred"
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)