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Won't Fix

Votes

12

Found in

5.6.0f3

Issue ID

911053

Regression

No

[UNET] Prefab loaded from AssetBundles and registered using ClientScene.RegisterPrefab has incorrect assetId

Networking

-

To reproduce:

1. Download attached project from owncloud.
2. Open "TestScene" scene.
3. Enter Play mode.
4. Notice output in the console which shows created prefabs assetId.

Expected result: assetId is generated correctly and not being nullified.
Actual result: assetId is generated incorrectly. It always shows that assetId is 0000000000.

Reproduced with: 2017.2.0a1, 2017.1.0b6, 5.6.1p1, 5.5.3p4

Notes: assetId is generated correctly in standalone build. Issue happens only in the editor.

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.

    For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)

Comments (1)

  1. JoshuaManton

    Nov 14, 2017 18:26

    Having the exact same issue in 2017.1.0f3 and it makes it seemingly impossible to have a spawnable prefab that it coming from an asset bundle.

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