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Fixed in 5.4.2
Votes
15
Found in
5.3.3p2
Issue ID
777663
Regression
No
[Android] Application freezes on WWW.Dispose if connection is canceled
Reproduction steps:
1) Open attached project "TimeoutBug"
2) Build and run on an android device
--- According to the user also reproducible on iOS
3) Press "Start request" button
4) Either press "Cancel" button or "Cancel and Dispose" button or wait 15 seconds
--- You should notice that the application froze
Comments (4)
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codestage
Aug 15, 2016 16:46
Looking forward to the fix, really makes some pain.
hakansaglam
May 26, 2016 11:40
As a workaround, you can dispose www in another thread.
private void DisposeWWWInBackground (WWW www)
{
new Thread( () => {
Debug.Log("WWW dispose started in background thread.");
www.Dispose();
Debug.Log("WWW dispose finished.");
}).Start();
}
Seans
Apr 08, 2016 09:40
Any workaround for this now?
jhina
Mar 18, 2016 03:21
We are also seeing this same bug. We start a co-routine with this code:
WWW www = new WWW(url, System.Text.Encoding.UTF8.GetBytes(postJSONText), postHeader);
bool hasTimeLeft = true;
while (!www.isDone && hasTimeLeft)
{
yield return null;
hasTimeLeft = Time.realtimeSinceStartup <= startTime + _waitForDownloadSeconds;
}
if (hasTimeLeft) //We didn't time out!
{
//Do some stuff.
}
www.Dispose();
If the internet is slow and _waitForDownloadSeconds occurs before WWW.isDone the game freezes.