Search Issue Tracker
[iOS] VR Shaders included in builds
Reproduction steps: 1. Open the attached project ( 618908.zip (18.9 KB) 02/06/2019 ). 2. Run it on an iOS device. 3. Check a device ... Read more
[Android][Vulkan] App cashes when resuming it from the background and Fr...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Quit the app into the background 4. Resume the app Actual... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more
Fragment shader with usage of any of built-in matrices breaks draw-call ...
To reproduce: 1. Open the attached project 2. Build and run on Xiaomi Redmi Note 3 Expected result: Both spheres are rendered Actua... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce: 1. Open attached project 2. Open sample scene 3. Build and run to Android or OS platform Actual result: The shader l... Read more
[Android] Strings consisted of astral characters, are corrupted on 5 or ...
How to reproduce: 1. Open attached Unity project 2. Build and run on a device with Android 4 or 5 OS Expected result: "ππππ " should... Read more
[Android] The black screen is visible on some Android devices with lower...
How to reproduce: 1. Open Unity project, attached to an ownCloud 2. Build and run on a device Expected behavior: Background looks l... Read more
[Android] Calling AndroidJavaClass() for a non-existent class causes a c...
Steps to reproduce: 1. Open the attached project 2. Open Window/General/Services 3. In the Services tab, open Cloud Diagnostics 4. E... Read more
[Android] Xiaomi MIUI 10.2.1.0 with Strip Assemblies enabled crashes whe...
Steps to reproduce: 1. Open user attached project 2. Make sure that Manage Stripping Level is set to "Low" 3. Build & Run to a Xiaom... Read more
[Metal] GPU fails when using glow effect after running an app for a minute
1. Open the attached project 2. Go to Menu bar -> File -> Buil Settings -> Switch to the iOS platform 3. Build for iOS and deploy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isnβt working