Search Issue Tracker

By Design

Votes

0

Found in

2017.4.0f1

2017.4.16f1

Issue ID

1123955

Regression

No

[iOS] VR Shaders included in builds

Mobile

-

Reproduction steps:
1. Open the attached project ( 618908.zip (18.9 KB) 02/06/2019 ).
2. Run it on an iOS device.
3. Check a device screen.

Actual behavior:
- At least one VR shader is Found.

Expected behavior:
- VR shaders are Not Found.

Reproduced with:
- iPhone 7+ iOS 11.4.1, iPhone 8+ iOS 12.1.2
- 2017.4.0f1, 2019.2.0a3

Not reproducible with:
- Android (tested on VLNQA00138 Huawei P20 Pro 8.1.0 HiSilicon Kirin 970 Mali-G72 OpenGL ES 3.2)

  1. Response avatar

    Resolution Note (fix version 2019.3):

    "VR/Shaders/BlitTexArraySlice.shader"
    "VR/Shaders/BlitFromTex2DToTexArraySlice.shader"

    shader despite being of having "VR" in their path can be used in non-vr setting. For example "BlitFromTex2DToTexArraySlice.shader" is used by "Graphics.Blit". Therefore the orignal fix had to be reverted.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.