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Votes
0
Found in
2017.4.0f1
2017.4.16f1
Issue ID
1123955
Regression
No
[iOS] VR Shaders included in builds
Reproduction steps:
1. Open the attached project ( 618908.zip (18.9 KB) 02/06/2019 ).
2. Run it on an iOS device.
3. Check a device screen.
Actual behavior:
- At least one VR shader is Found.
Expected behavior:
- VR shaders are Not Found.
Reproduced with:
- iPhone 7+ iOS 11.4.1, iPhone 8+ iOS 12.1.2
- 2017.4.0f1, 2019.2.0a3
Not reproducible with:
- Android (tested on VLNQA00138 Huawei P20 Pro 8.1.0 HiSilicon Kirin 970 Mali-G72 OpenGL ES 3.2)
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Resolution Note (2019.3.X):
"VR/Shaders/BlitTexArraySlice.shader"
"VR/Shaders/BlitFromTex2DToTexArraySlice.shader"
shader despite being of having "VR" in their path can be used in non-vr setting. For example "BlitFromTex2DToTexArraySlice.shader" is used by "Graphics.Blit". Therefore the orignal fix had to be reverted.