Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.20f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1125519
Regression
No
[Metal] GPU fails when using glow effect after running an app for a minute
1. Open the attached project
2. Go to Menu bar -> File -> Buil Settings -> Switch to the iOS platform
3. Build for iOS and deploy the Xcode project to the iOS device
Expected: App runs without errors
Actual: GPU fails when running an app for a minute
Reproducible with: 2018.3.7f1, 2019.1.0b4, 2019.2.0a4
iPad Mini 2 (iOS 10.3.1)
iPad Mini 2 (iOS 11.4.1)
iPad Mini 2 (iOS 12.0.1)
Not reproducible with:
iPad Mini 2 (iOS 9.2.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note (2018.3.X):
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.