Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.0f1
Issue ID
1179660
Regression
No
[Mobile] Shader created from normals in Shader Graph looks pixelated when built to mobile devices
To reproduce:
1. Open attached project
2. Open sample scene
3. Build and run to Android or OS platform
Actual result: The shader looks pixelated
Expected result: The shader should look the same as in the editor
Reproduced with:2019.2.3f1; 2020.1.0a2
Can't check on older versions due to errors.
Tested with:
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 6 Plus iOS 11.4.1
Note: Does not reproduce on standalone
Note: can be related to issue https://fogbugz.unity3d.com/f/cases/1175239/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Export as JSON and CSV options missing from the Quick Search save feature
- Crash on IMGUI::GUIWindow::OnGUI when rendering scene view window in play mode in a specific project
- "FileNotFoundException" & "IOException" thrown when adding "User" Index after deleting "Assets" Index in Search Index Manager window
- Camera Background Solid Color does not Render
- Raytracing renders artefacts and performance drops when switching Volumes at runtime
Add comment