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Fixed in 2020.1.X

Votes

0

Found in

2019.2.0f1

Issue ID

1179660

Regression

No

[Mobile] Shader created from normals in Shader Graph looks pixelated when built to mobile devices

Mobile

-

To reproduce:
1. Open attached project
2. Open sample scene
3. Build and run to Android or OS platform

Actual result: The shader looks pixelated
Expected result: The shader should look the same as in the editor

Reproduced with:2019.2.3f1; 2020.1.0a2
Can't check on older versions due to errors.

Tested with:
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 6 Plus iOS 11.4.1

Note: Does not reproduce on standalone
Note: can be related to issue https://fogbugz.unity3d.com/f/cases/1175239/

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