Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a4
2018.3.4f1
2019.1.0a1
Issue ID
1124628
Regression
No
[Android][Vulkan] App cashes when resuming it from the background and Frame Timing Stats is enabled
Repro steps:
1. Open user attached project
2. Build and Run on Android
3. Quit the app into the background
4. Resume the app
Actual: App crashes/freezes depending on whether Multithreaded Rendering is enabled
Reproducible with: 2018.3.5f1, 2019.1.0a2
Not reproducible with: 2019.1.0a3, 2019.1.0b3, 2019.2.0a1, 2019.2.0a5
DUT:
Reproduced on:
VLNQA00216, Razer Phone 2 (Phone 2), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00001, Google Pixel 2 (Pixel 2), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Didn't reproduce on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420
Notes:
- No repro on GLES2 or GLES3
- Enable Frame Timing Stats setting appeared in 2018.3.0a4
- Crashes when Multithreaded Rendering is enabled and freezes when it's disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Resolution Note (2018.3.6f1):
Not reproducible since 2018.3.6.