Search Issue Tracker
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce:1. Open and Build User-supplied project2. Inspect the logcat Expected: no errors appearActual: could not produce ... Read more
Android builds fail if building App Bundle with signed keystore/key that...
How to reproduce:1. Open attached "KeystoreTest" project2. Go to File -> Build Settings -> Player Settings -> Publishing Se... Read more
[Android] On some devices view doesn't rotate to the opposite one of how...
How to reproduce:1. Open the attached project2. Build and run Main scene on device (press autorotation button and enable all orienta... Read more
[iOS]Crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChan...
Reproduction steps:1. Open the attached project.2. Build and run it to AR supporting iOS 11+ device.3. Wait for the scene to load.4.... Read more
[iOS] Framework Search Paths are overriden using Append
Reproduction steps:1. Create a new Unity project.2. Create and open the iOS Xcode project.3. Go to the Xcode Build Settings (Unity-i... Read more
[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to Vulkan;3. Disable "Generate Mip Maps" in the "rings.pn... Read more
[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU
To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more
[Android][SAMSUNG S PEN] IBeginDragHandler.OnBeginDrag and IDragHandler....
Reproduction steps:1. Open the attached project "PenTestIssue.zip"2. Build and install the application on a device3. Use the Pen on ... Read more
[Android] Mono Player Crash when calling System.Diagnostics.Process.GetC...
How to reproduce:1. Open the attached "CrashReport.zip" Project2. Build and run the "SampleScene" Scene to Android Actual Behavior: ... Read more
[Mobile] Android and iOS do not support fp16 on Compute Shader
How to reproduce:1. Open the attached "fp16Test" Project2. Switch the target platform to iOS or Android3. In the Project window, sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset
- Duplicated items across all SerializedProperties when inserting a new element