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0
votes
Fixed

"Could not produce class with ID 109 errors" when built on Mobile

Mobile

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May 07, 2020

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Version/s: 2018.4, 2019.3.7f1, 2020.1

Steps to reproduce: 1. Open and Build User-supplied project 2. Inspect the logcat Expected: no errors appear Actual: could not prod... Read more

0
votes
Fixed

Android builds fail if building App Bundle with signed keystore/key that...

Mobile

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Jul 03, 2019

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Version/s: 2019.1.0a10

How to reproduce: 1. Open attached "KeystoreTest" project 2. Go to File -> Build Settings -> Player Settings -> Publishing Settings ... Read more

0
votes
Won't Fix

[Android] On some devices view doesn't rotate to the opposite one of how...

Mobile

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Dec 18, 2018

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Version/s: 2019.1.0a12

How to reproduce: 1. Open the attached project 2. Build and run Main scene on device (press autorotation button and enable all orien... Read more

0
votes
Fixed

[iOS]Crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChan...

Mobile

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Dec 08, 2018

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Version/s: 2017.4.0f1, 2018.1.1f1

Reproduction steps: 1. Open the attached project. 2. Build and run it to AR supporting iOS 11+ device. 3. Wait for the scene to loa... Read more

0
votes
Fixed

[iOS] Framework Search Paths are overriden using Append

Mobile

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Jun 10, 2015

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Version/s: 5.1.0f3, 2017.4.0f1

Reproduction steps: 1. Create a new Unity project. 2. Create and open the iOS Xcode project. 3. Go to the Xcode Build Settings (Un... Read more

0
votes
Fixed

[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a9

To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to Vulkan; 3. Disable "Generate Mip Maps" in the "rings... Read more

1
votes
Won't Fix

[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a9

To reproduce: 1. Open the attached project; 2. Make sure Graphics API is set to GLES3; 3. Build and run on mobile devices with Powe... Read more

0
votes
Fixed

[Android][SAMSUNG S PEN] IBeginDragHandler.OnBeginDrag and IDragHandler....

Mobile

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Sep 09, 2021

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Version/s: 2019.4, 2020.3.16f1, 2020.3.17f1, 2021.1, 2021.2, 2022.1.0a1

Reproduction steps: 1. Open the attached project "PenTestIssue.zip" 2. Build and install the application on a device 3. Use the Pen ... Read more

0
votes
Won't Fix

[Android] Mono Player Crash when calling System.Diagnostics.Process.GetC...

Mobile

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May 02, 2020

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Version/s: 2018.4, 2018.4.19f1, 2020.2

How to reproduce: 1. Open the attached "CrashReport.zip" Project 2. Build and run the "SampleScene" Scene to Android Actual Behavio... Read more

0
votes
Fixed

[Mobile] Android and iOS do not support fp16 on Compute Shader

Mobile

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Mar 13, 2020

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Version/s: 2018.3.0b11, 2019.3, 2020.2

How to reproduce: 1. Open the attached "fp16Test" Project 2. Switch the target platform to iOS or Android 3. In the Project window, ... Read more

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