Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.3.0b11
2019.3
2020.2
Issue ID
1227467
Regression
No
[Mobile] Android and iOS do not support fp16 on Compute Shader
How to reproduce:
1. Open the attached "fp16Test" Project
2. Switch the target platform to iOS or Android
3. In the Project window, select "NewComputeShader" and observe the Inspector
Expected result: the Compute Shader is compiled without any errors
Actual result: there are errors indicating "Unknown parameter type"
Reproducible with: 2019.3.7f1, 2020.1.0b3, 2020.2.0a5
Could not test with: 2017.4.38f1, 2018.4.20f1, 2019.2.21f1 due to URP not being available for the shader
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a8