Search Issue Tracker




Found in


Issue ID




[GLES3] GPU instancing gives artifacts on PowerVR Rogue G6200 GPU




Priority: 3Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

To reproduce:
1. Open the attached project;
2. Make sure Graphics API is set to GLES3;
3. Build and run on mobile devices with PowerVR GPU.

Expected result: the scene is rendered correctly.
Actual result: scene is rendered with artifacts, the error message "GLSL: unexpected struct parameter 'unity_Builtins2Array[1].unity_SHAgArray'." is spammed to the logcat.

Reproduced with: 2018.3.1f1, 2019.1.0a13, 2019.2.0.a1 (trunk).

Devices under testing:

Reproduced with:
VLNQA00057, Htc M9pw (HTC_M9pw), 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00004, Meizu (MX5), 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200

Not reproduced with:
VLNQA00166, Huawei P20 (EML-L29), 8.1.0, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00024, Xiaomi Mi 5 (MI 5), 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.