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GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce:1. Open the attached project "Testdawn.zip"2. Go to the Build Settings (FIle>Build Settings)3. Select iOS and bu... Read more
White borders appear around a texture when Post Processing is unchecked ...
How to reproduce:1. Open project "bug1.zip"2. In the Hierarchy window select "Main Camera" and look if the "Post Processing" is unch... Read more
[Metal] Game freezes after command buffer Timeout error
DescriptionCAMetalDisplayLink is causing kIOGPUCommandBufferCallbackErrorTimeout errors. Disabling the CAMetalDisplayLink and using ... Read more
[iOS] Screen flashing after the iOS splash screen
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Load“ scene3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“ ... Read more
Performance in Game View is significantly impacted by Gfx.WaitForPresent...
How to reproduce:1. Create a new project using the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Ente... Read more
Consistent EditorLoop 5-10ms spikes when using Metal API
Reproduction steps:1. Create a new project2. Make sure you are using "Metal" Graphics API (Player Settings > Other Settings > ... Read more
[Apple silicon][M1] Game view FPS is very low when the view is moved to ...
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro:1) Connect an exte... Read more
[Metal] Performance degradation on iOS devices
To reproduce:1. Open the GraphicsPerf project with Unity 2018.2;2. Change Graphics API to Metal;3. Build and run DynamicVBO, Lights,... Read more
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker w...
How to reproduce:1. Build And Run the user’s attached “Flow.zip” project on iOS device2. Observe the result (Delete the "Library" fo... Read more
macOS stutters in a minimal project in the Editor in Play Mode
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Enter play mode and observe i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS