Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.1f1
Issue ID
UUM-760
Regression
No
[iOS] The view is not stable when using WebCamTexture in iOS 15
How to reproduce:
1. Open the project
2. Go to the Build Settings (File>Build Settings)
3. Select iOS and build
4. Open Xcode project and build for a device
5. Rotate the device a few times and look at the screen
Expected result: The view is stable
Actual result: The view is not stable
Reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.1.28f1, 2021.2.1f1, 2023.2.0a18
Could not test with: 2022.1.0a13 (In the Build the Scene was empty)
Reproduced with:
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
Not reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
In our tests, the issue can be resolved by stopping the webcam texture and starting it again (WebCamTexture.Stop, then WebCamTexture.Play). We recommend detecting orientation changes, and stopping the texture for, e.g., one frame.
We may re-visit this issue in the future. However, as there is a simple workaround available, we will resolve the ticket for the time being.