Search Issue Tracker
By Design
Votes
0
Found in
2020.3
2021.1.24f1
2021.3
2022.1
2022.2
Issue ID
1422027
Regression
No
[Metal] Pixelating shader is only working from a specific angle
How to reproduce:
1. Open the user's attached project
2. Open "SampleScene" Scene
3. Observe the Game window
Expected result: The shader effect is visible and the human model is pixeled
Actual result: The shader effect is not visible and the human model is not pixeled
Reproducible with: 10.6.0 (2020.3.13f1), 10.9.0 (2020.3.34f1), 12.1.6 (2021.3.2f1), 13.1.8 (2022.1.0f1), 14.0.2 (2022.2.0a13)
Could not test with: 7.7.1 (2019.4.39f1) (Errors after project downgrade), 10.5.1 (2020.3.12f1) (Black screen)
Notes:
- With some versions (2020.3.24f1, 2021.2.0b1, 2021.2.0b17), the shader effect is visible if adding a GameObject to a "Pixel" Layer placing it in the Scene view, and moving the view to a specific angle
- Errors when building can't test the Player
- Reproduced with URP, could not test with HDRP because of the pink screen
- Not reproducible with Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Perforce login fails when Perforce shows a license expiry warning
- Assertion failed error in HDRP builds when enabling STP via script
- FBX Resamples Curves incorrectly when importing FBX files
- ProBuilder GameObject Faces disappear when increasing the Sides Count value
- FileUtil.CopyFileOrDirectory throws IOException when destination parent folder does not exist
Resolution Note:
The project's custom render pass sets the camera target correctly. This is also indicated by the following warning found in the console
CommandBuffer: temporary render texture _CameraColorTexture not found while executing BasicFeature (SetRenderTarget)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)