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Duplicate

Votes

15

Found in

2020.3.22f1

2021.1.28f1

2021.2.1f1

2022.1.0a13

Issue ID

1380005

Regression

Yes

White borders appear around a texture when Post Processing is unchecked in iOS

Metal

-

How to reproduce:
1. Open project "bug1.zip"
2. In the Hierarchy window select "Main Camera" and look if the "Post Processing" is unchecked
3. Go to the Build Settings and select iOS then build the project
4. Open the project in the Xcode and build for the device
5. Observe the "Cube" material

Expected result: No white borders
Actual result: White borders appear around the texture

Reproducible with: 2020.3.22f1, 2021.1.28f1, 2021.2.1f1, 2022.1.0a13, 2022.1.0a16
Not reproducible with: 2020.3.21f1, 2021.1.27f1, 2021.2.0f1, 2022.1.0a12
Could not test with: 2019.4.32f1 ("Cube" with pink textures)

Reproduced with:
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Not reproduced with:
VLNQA00392 - iPad (9th generation), 15.0 iOS
iPhone 13 Mini (iOS 15.0)
iPad 6th generation, iPhone 8 Plus (iOS 14.4.2)
iPad Air 2 (iOS 11.0.3)

  1. Response avatar

    Resolution Note:

    This only happens when using the Light Mode on iOS. This will be fixed in the next release.

Comments (4)

  1. 6a287d5399ea5eec3add154d5653786d?d=mm

    domonyiv

    Dec 15, 2021 08:54

    I can confirm, it is linked to iOS setting "Light" or "Dark" mode: it works on Dark Mode but not in Light Mode!

  2. 3e30a7212602ba9a73a759c8c4205400?d=mm

    angecroft

    Dec 08, 2021 13:54

    Also happening with Unity 2019.4.33f and iOS 15

  3. 29399837e0238df8f87c5847fd5fa845?d=mm

    Knbmedia

    Dec 03, 2021 08:13

    It seems to be linked to iOS setting "Light" or "Dark" mode: it works on Dark Mode but not in Light Mode!

  4. Ab40318014961719969c51fd42eed797?d=mm

    SarperSoher

    Nov 22, 2021 09:51

    This is also the case with the built-in rendering pipeline, only when the build is running in iOS device. 2020.3.21f is fine. 2020.3.22f is broken.

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