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Active

Planned for 2019.4.X, 2020.3.X, 2021.1.X

Votes

26

Found in

2019.3.0b11

2019.4

2019.4.19f1

2020.3

2021.1

2021.2

Issue ID

1327408

Regression

No

Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected

Metal

-

How to reproduce:
1. Create a new project using the default 3D template
2. Open the Profiler (Window->Analysis->Profiler)
3. Enter the Play Mode
4. Inspect the performance
5. Plug in a second monitor
6. Inspect the performance again

Expected result: Performance is not heavily affected when plugging in a second monitor
Actual result: Performance is heavily affected when plugging in a second monitor

Reproducible with: 2019.3.0b11, 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Not reproducible with: 2018.4.34f1, 2019.2.21f1, 2019.3.0b10

Tested on: macOS Catalina 10.15.7 with Radeon Pro 580 8 GB

Comments (3)

  1. 845b477dd17e647531828adb559862dc?d=mm

    JeffG

    May 07, 2021 18:07

    I went from 2020.1.17 ~60fps in Editor with 2 screens. Running 2020.3.5 now getting ~28 fps in Editor. Builds seem to be fine (back up to 60+)

  2. 79983c9ba3526e5e6fdbe4a8e32530bd?d=mm

    loten

    Apr 17, 2021 11:00

    Does this affect builds as well?

  3. C1061425498cf311822c7928386a1d75?d=mm

    oliviaark765

    Apr 12, 2021 11:57

    The same things happened to me when I was working for cryptoexchangesoftware.net/bitcoin-exchange-software/ and Did the same thing as you mentioned above It is the best possible solution for improving the response and performance

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