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[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build in fullscreen mode. The output of Input.mous... Read more
[Linux] config dialog image can make dialog unusable
-e: the picture will push the buttons into each other making them unusable --repro with 5.5.3, 5.6, 2017.1b6 --works well on Windows... Read more
Linux Editor starts ignoring mouse input after opening the Sprite Editor...
How to reproduce: 1. Open the attached project (1295744.zip) 2. In the "Project" panel select the "Player" sprite 3. In the "Inspect... Read more
[Linux] Hovering over package manager buttons also hovers over scene/gam...
To reproduce: 1) Create a new project 2) Open Package Manager 3) Hover over top bar buttons/tab of Package Manager window (hovering ... Read more
[Linux] [Vulkan] SRP - SkinnedMeshRenders don't work with Vulkan
How to reproduce: 1. Open user-submitted project (LWRP-skinning-bug-vulkan.zip) with -force-vulkan argument Expected result: You ca... Read more
[Linux] When using 2 identical Webcams with same name, second webcam doe...
To reproduce: PREREQ: Have two identical webcams 1) Open attached project and scene 2) Make sure that Id in Raw Images and the scrip... Read more
ShaderLab code generation depends on locale's decimal separator
Steps to reproduce: 1. Set your locale to any that uses comma (,) as a decimal separator (for example, Spanish) 2. Create a new Unit... Read more
[Linux] Build button doesn't work when targeting iOS
To reproduce: 0) Make sure you have iOS support installed 1) Create a new project 2) Switch platform to iOS 3) Click "Build" Result... Read more
[Linux Editor] Editor is unresponsive when screen vsync in Nvidia X Serv...
Steps to reproduce: 1. Create an empty project 2. Add a cube to the scene 3. In Scene Window, scroll to zoom in/out Result: Zooming... Read more
[Linux] Command line argument -buildLinux64Player fails to build when us...
Reproduction steps: 1. Download and open the attached project (linux-cli-bug.zip) to make sure it imports correctly 2. Close the Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object