Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X
Votes
1
Found in
5.6.0xb6
Issue ID
880426
Regression
No
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce:
1) Open the attached project.
2) Build for Linux.
3) Run the build in fullscreen mode.
The output of Input.mousePosition is printed on the screen. It indicates NaN of Infinity values when in full screen mode on some Linux OS distributions.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Vaidas_Budrys
May 31, 2017 12:27
This bug will be fixed in 5.6.1p2 patch release.
jahendrie
May 18, 2017 05:17
Similar issue, except I'm getting all zeroes when I log the mouse position.