Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
5.4.6f3
Issue ID
1115884
Regression
No
[Linux] When using 2 identical Webcams with same name, second webcam does not return frames
To reproduce:
PREREQ: Have two identical webcams
1) Open attached project and scene
2) Make sure that Id in Raw Images and the script matches your Webcam setup (they're currently looking for 0 and 1 specifically, which might not be good for all setups (especially if laptop webcam also exists)
3) Build and run on Linux
4) Click the buttons to enable cameras (by default '1' and '2' on top of keyboard)
Expected: Both cameras run video (tested with integrated and USB webcam)
Actual: Only one webcam shows video
Reproduced in 2017.2.3f1, 2017.4.18f1, 2018.3.2f1, 2019.1.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment