Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.1f1
Issue ID
1067447
Regression
No
[Linux] [Vulkan] SRP - SkinnedMeshRenders don't work with Vulkan
How to reproduce:
1. Open user-submitted project (LWRP-skinning-bug-vulkan.zip) with -force-vulkan argument
Expected result: You can see the character in Game View
Actual result: You can't see the character in the Game View
Reproducible with: 2018.2.7f1
Could not test with: 2017.4.10f1, 2018.1.6f1
Note: Couldn't test with 2017.4.10f1 and 2018.1.6f1, because support for Vulcan API was added in 2018.2 version
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Add comment