Search Issue Tracker
Not Reproducible
Votes
2
Found in
2020.1.13f1
Issue ID
1295744
Regression
Yes
Linux Editor starts ignoring mouse input after opening the Sprite Editor through the Inspector
How to reproduce:
1. Open the attached project (1295744.zip)
2. In the "Project" panel select the "Player" sprite
3. In the "Inspector" press the "Sprite Editor" button
4. After the "Sprite Editor" window opens try to open the "Texture Type" dropdown in the "Inspector"
Expected result: The dropdown opens
Actual result: The dropdown can not be opened
Reproducible with: 2020.1.13f1, 2020.1.16f1
Not reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.12f1 2020.2.0b14, 2021.1.0a8
Notes:
1. Reproducible on Ubuntu 18.04
2. Not reproducible on Windows 10
3. Input starts working again after entering Play mode using Ctrl+P
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
krisu
Dec 11, 2020 08:42
Sprite Editor Window is not only thing whats ignoring.
When i do something on TextMeshPro font.asset in inspector, in few minutes also begin to ignore in same way like in Sprite Editor Window.
I go back to 2020.1.12f1 until its fixed.