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0
votes
By Design

Normal Maps are corrupted when loading it from Asset Bundles

Graphics - General

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Aug 14, 2018

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Version/s: 2017.2.0a4, 2018.2.3f1

To reproduce: 1. Open my attached project (NormalMapTest.zip) 2. Enter Play mode 3. In Scene view, select any visible Game Object 4.... Read more

0
votes
By Design

Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...

Graphics - General

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Oct 13, 2017

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Version/s: 2017.1.1f1

Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project* 2. "Window" -> "Frame Debugger" -> "Enable" 3. ... Read more

0
votes
Not Reproducible

"Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPer...

Graphics - General

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Apr 18, 2020

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Version/s: 2020.1, 2020.2, 2020.2.0a7

Reproduction steps: 1. Download DOTSSample (https://github.com/Unity-Technologies/DOTSSample) 2. Open the project 3. Open scene "Whi... Read more

2
votes
Fixed

Using PackTextures padding invokes artifacts

Graphics - General

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Apr 04, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open Unity 2. Open attached project 3. Open "test" scene Expected result: In "Scene" window you will see shapes ... Read more

0
votes
Fixed

Camera not rendering HDR when having a ARGB32 render texture set

Graphics - General

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Apr 04, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project. 2. Open the "asdf" scene. 3. Play the scene. 4. Open Frame Debugger (Window > Fram... Read more

0
votes
Fixed

[GPUInstancing] Instanced objects are drawn through CommandBuffer when '...

Graphics - General

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Apr 06, 2017

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Version/s: 2017.1.0b1

Steps to repro: 1. Open attached project and 'Main' scene; 2. Notice that there is 'Rock Spawner' gameobject that spawns instanced ... Read more

3
votes
Fixed

Post Process Layer modifies the Viewport Rect of the Camera

Graphics - General

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Sep 19, 2018

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Version/s: 2018.2.8f1

To reproduce: 1. Open the attached project (Bug Project.zip) 2. Open the Bugged Scene 3. Select Main Camera 4. Toggle Post Process ... Read more

0
votes
Fixed

.PSD file has black texture when imported to Unity Editor

Graphics - General

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Dec 21, 2017

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Version/s: 2017.3.0f3

To reproduce: 1. Open Unity and create new 3D project 2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expect... Read more

0
votes
Fixed

Windows Standalone build uses twice the RAM on Vulkan than on D3D11

Graphics - General

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Jun 20, 2017

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Version/s: 2017.1.0b9

Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more

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