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Won't Fix

Votes

9

Found in

5.3.6f1

Issue ID

819713

Regression

No

Optimizing hierarchy does not worked on combined skinned mesh renderers

Graphics - General

-

This issue has no description.

  1. Resolution Note:

    We never found an elegant solution for this.

Comments (3)

  1. RPGia

    May 10, 2019 07:29

    This issue still occurs in Unity 2019.1.1f1. This is a massive issue for my mobile game that relies on many Animators and combined skinned mesh renderers. Please fix!

  2. chadfranklin47

    Feb 03, 2019 16:51

    Yeah, without this, you basically can't fully optimize a character which had more than one skinned mesh.

  3. jhughes2112

    Jan 29, 2018 20:20

    This is the only way to make an MMO-style game fast. If you have 50 characters on screen, each of which has 5-10 slots to swap gear, you absolutely have to be able to bake them together into a single draw call each. If you can't optimize the transform hierarchy, they all run so slowly that it kills the framerate. Please, please, please fix this.

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