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Won't Fix
Votes
9
Found in
5.3.6f1
Issue ID
819713
Regression
No
Optimizing hierarchy does not worked on combined skinned mesh renderers
This issue has no description.
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RPGia
May 10, 2019 07:29
This issue still occurs in Unity 2019.1.1f1. This is a massive issue for my mobile game that relies on many Animators and combined skinned mesh renderers. Please fix!
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chadfranklin47
Feb 03, 2019 16:51
Yeah, without this, you basically can't fully optimize a character which had more than one skinned mesh.
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jhughes2112
Jan 29, 2018 20:20
This is the only way to make an MMO-style game fast. If you have 50 characters on screen, each of which has 5-10 slots to swap gear, you absolutely have to be able to bake them together into a single draw call each. If you can't optimize the transform hierarchy, they all run so slowly that it kills the framerate. Please, please, please fix this.
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Resolution Note:
We never found an elegant solution for this.